Man the Guns! After Redemtion Gaming. The contact room for gamers of all countries.


    Defensive Strategies

    Share
    avatar
    zeeschuimer
    Admin

    Posts : 15
    Join date : 2015-02-18
    Age : 55
    Location : Den Helder

    Defensive Strategies

    Post by zeeschuimer on Mon Mar 16, 2015 2:59 pm

    Defensive deployment

    A defensive strategy can be elected if the amount of unknown influences is greater than the known or when the opponent consists of fast elements impossible to chase with your own units.
    This strategy can be split into six main strategies
    1. Firebase
    2. Ambush
    3. Covered defence
    4. Guerrilla
    5. Delay
    6. Mining

    1. Firebase:

    The immediate vicinity of the strategic goal of the opponent will be defended with all vehicles in one place. All vehicles focus on the expected attack route of the opponent.  
    Fundamental requirement is that the defending tanks with strongly armoured turrets can do large damage at long range. Initially, vehicles are loaded with HE-ammo, at half the maximum shooting range with APDS/APRC/HEAT and minimum distance with normal AP ammunition.
    This strategy is only applicable, when the defending tanks have sufficient reload time to delay the attackers effectively.  

    Application:

    Half open terrain with great shot sectors. At least two sides protected by site.  

    Priorities:

    Eliminate scouts and medium tanks first, then the heavy units.  

    Advantages:

    However the enemy has the initiative, due to the right positioning preparing concentrated fire (focus fire) will be well applicable.
    Good chance of early perception of the opponent.
    The opponent has less scouting range due to his own manoeuvring.

    Disadvantages:

    A blitz attack of the opponent from multiple directions will due to the weaker armoured parts being exposed, hard to stop.
    If the opponent has skilled scouts, it will be easy for him to build a picture of the defensive positions and snipe from positions at his choice. This strategy is very dangerous when the opponent also has artillery.


    2. Ambush

    Ambush positions are to be set up in several places.
    Every ambush position should be in camouflage and at least one tank with good vision and a tank with sixth sense on every position.  
    The ambush is setup behind open terrain without cover for the enemy.
    Open fire once the sixth sense detects your  units of that position have been seen.
    If the reload time is greater than 10 sec. is immediately after the first salvo tactically withdraw and find another ambush position.  

    Application:

    The ambush should be from a good firing range, at least 100 m (one coordinate on the minimap).  Remember that all tanks are observed within 50 m.  
    This tactic is only applicable on maps with much coverage, like urbanized areas.

    Advantages:

    The initiative is entirely with the ambush positions.  
    By the continuing effect of surprise the opponent must adjust its strategy over and over again. Picture building of your units is very difficult for the opponent.  

    Disadvantages:


    If the opponent is attacking in a coherent group, only the ambushes on distance make sense.  
    Short distance battles give absolutely no chance of survival and the risk of a significant breakthrough is evident.
    Due to the scattered positions the opponent has the ability on one or more places to force a breakthrough, when the ambush is neutralized.


    3. Covered Defence

    The opponent is waited for on strategic spots by the scouts.  
    Think of passages which by their tanks are forced to follow a certain rout and where  is driven close to each other.
    Tank destroyers and tanks with heavy calibre guns are moved unseen to those positions, where the opponent will have to pass with certainty.  
    At the point where de attackers have no chances to spread fire is to be opened.  
    This means though, that once fired the tank goes directly back into coverage and then the next tank fires.  
    This deprives the opponent the ability to auto lock.

    Application:

    Urbanized area or complex area with many altitude variations.  

    Priorities:

    Build up the picture asap and send a heavy concentration of tank destroyers and large calibre gun tanks in the direction of their main force.
    Take out the most dangerous tanks at the surprise effect.  Think about tanks like the KV4, KV5, and  heavy tank destroyers.   These tanks are almost always the vanguard by their strong armour.

    Advantages:

    Good picture building for the opponent will be difficult, because your main force has the initiative and has the ability to operate concentrated.  

    Disadvantages:


    When the opponent does not as large group operates this strategy is not applicable.
    The opponent will in that case rapidly retreat, which is possible because the concentration of his force is not compact and can send his units to those positions where no opposition to him will occur or where he can flank.


    4.  Guerrilla

    At guerrilla teams of 2 tanks operate as guerrilla groups and is actually a variation of the ambush strategy.  
    Light tank will operate as scout and distraction units.  
    he groups will shelter as soon as the battle begins at a predetermined place.  
    This place must meet two conditions:

    1. There should be enough cover and camouflage to instantly after firing shot to disappear in cover
    2. There must be a route to move as well as possible to move unseen to a new ambush point.

    Application:

    Urbanized or complex area with altitude variations.  

    Priorities:


    Slow down any advance of all opponent forces.
    Disable tanks only, especially scouts.  Remain unseen as long as possible.  
    Once your position is compromised, move to another position.  
    To do this, it is necessary that at least one tank of each team has sixth sense.

    Advantages:


    The opponent needs has all his attention to the tanks he is forced to attack, when their position is known.
    The opponent will receive much damage, without actually having the abilities answer the fire.  

    Disadvantages:

    The battle will be long lasting and see little structure.  
    The field commander will have to play a secondary role here.  
    The initiative remains mostly with the platoon commanders.
    If the opponent performs a group attack, the teams will constantly be in the minority.
    When all the positions of the teams are known, it will be very hard to perform coordinated attacks.


    5. Delay

    In delay, it is important that the team chooses forward positions as soon as possible and gain as much as possible ground.  From these positions the opponent will be bombarded.  
    Once the opponent is brought to a halt the team pulls back to new defensive positions.   This until the last defensive ring is reached.  

    Application:

    All scenarios

    Priorities:

    Try to track and do damage to opponents with focussed fire, so it is forced to a halt and to use repair kits.
    After this  the weakened opponent can be weakened even more in the second phase.  
    If heavy tank hunters are drawn up on the own base, these can end up administering the final kill.

    Advantages:

    The opponent is confronted with delays and constantly consuming his fast repair capabilities, making him vulnerable if he continues his advance.  

    Disadvantages:


    When the opponent has understood the strategy he will withdraw and regroup quickly.
    When he moves into defence himself your strategy has be converted to offensive (counter strike).  Given the setup this can be risky, because there is a lot of time going to be lost in regrouping.


    6. Mining


    Mining has the entire team to concealed itself in the direct vicinity of the cap in the direction of the expected attack, except for the scouts.  
    Once the Scouts have spotted the main force of the opponent, the FC can decide if another hiding place is appropriate.  
    Once the opponent is at a point where it has little room to manoeuvre and is close enough to deal with him, the attack starts massively. This until the opponent is unable to continue the advance, or is eliminated.  

    Application:

    All scenarios

    Priorities:


    Track the front units as soon as possible opponents and then then focus fire in order to make as much damage as possible.
    Two quick tanks may try to attack the opponent in the back by making a big circle around the main force.

    Advantages:

    The opponent gets to do with an unexpected looming strong opponent.  
    By the lack of space to reverse or withdraw there will be little else it be than to fight it out.
    Due to the evasive manoeuvring  of the own players, he will eventually be hindered by its own tanks.  

    Disadvantages:

    When the opponent does not attack in a large group, this strategy can fail.
    There is a risk to get flanked and not being be able to carry out more actions against the other opponents.  The phenomenon of lack of space will hardly apply.

      Current date/time is Thu Sep 21, 2017 5:43 pm