Man the Guns! After Redemtion Gaming. The contact room for gamers of all countries.


    Assault Strategies 2

    Share
    avatar
    zeeschuimer
    Admin

    Posts : 15
    Join date : 2015-02-18
    Age : 55
    Location : Den Helder

    Assault Strategies 2

    Post by zeeschuimer on Tue Mar 10, 2015 4:39 pm

    Assault strategies

    Taking the above into account, it can be concluded that offensive strategies should be based primarily on interplay of more than three tanks.  In other words, there will have to be operated with a main force (not necessarily compressed!).
    Although there are of course many offensive options, the following basic strategies can be considered:

    1. Blitz
    2. Pincer
    3. Covered assault
    4. Leap Frog
    5. Frontal attack
    6. Cascade attack
    7. Search and Destroy

    1. Blitz

    In a blitz attack all tanks operate as a massive force without prior reconnaissance via an established route trying to overrun the opponent .  All possible repair resources are immediately deployed to the advance to continue.  The end goal is to stop the opponent of the recapture of the cap.

    Application:

    Scenarios with multiple main routes (> 3)

    Priorities:

    Remain unseen and, as much as possible gain ground on one march route.  
    Opponents on the route are immediately attacked and destroyed.  
    Reaching the cap and hold up to conquest.

    Advantages:

    If the opponent has a defensive setup, he will have his tanks scattered in the field.  
    This will enable to overrun a defensive flank with superiority, where after the defenders can be disabled one by one.  
    The opponent will most likely only focus on re-conquest of his own cap.  
    By his numerical inferiority, it is not probable he will be able to conquer the other cap.

    Disadvantages:

    If the opponent deploys an offensive on the basis of the same strategy, there is a chance that both main forces arrive intact on each other's cap and only time determines who wins.
    There will be few credits and xp earned by both teams.
    There is also a chance that the main forces encounter each other, rising a stalemate and a victory is uncertain. This strategy does not contribute to the good name of a clan.


    2. Pincer attack

    Pincer attack is the main attack with the force divided in two equally strong teams.
    Reconnaissance capacity operates independently and determines where the main force of the opponent is located, while both teams pull up via the outer routes.
    Once the position of the enemy main force is scouted, both teams will turn towards the enemy once one of both teams has past the enemies force.   The scout should  by no means  make fire contact with the opponent, because of the risk of loss of observation.

    Application:

    Scenarios with open terrain and enough shelter to advance unseen.

    Priorities:

    Earliest possible move the scouts to the expected route of the opponent.  At the same time pull up unseen as soon as possible with the two teams on the outer two routes, up to half of the field.  
    Both teams have at least one tank with sixth sense. When one of the two teams has been compromised, the other team which not have been seen will turn towards the position where the main force is expected.

    Advantages:


    The opponent can’t keep his attention on both teams and is being shelled from two sides.
    This comes at the expense of his initiative and confusion will occur, causing some opponents even no longer being able to act.

    Disadvantages:

    When the main force of the enemy follows the reverse route of one of the teams , the risk rises that team will be eliminated.  This can lead to complete elimination or irreversible conquest of the cap.

    3. Covered attack

    Covered attack is an attack, with fast tanks moving to a forward position that will become the  rear guard position for the following tanks.  
    The fast  tanks will actually attack the targeted area.  The rear guard will take care of dealing with broken through or flanking units.

    Application:

    Attacks on urbanized area from open terrain.

    Priorities:

    Fast tanks (can also be TD) are to be directed asap to a place outside the urbanized area, after which they cover the attack route and shied the area . The main force will advance into the urbanized area until they get fire contact. Once fire contact occurs with a main body, the rear guard will try to flank them.

    Advantages:

    The main force can conquer important positions under cover, after which the rear guard can strengthen these positions, or otherwise be used.

    Disadvantages:

    If the opponent is able to disable the rear guard, or with the entire force in defence, waiting for the advancing units, a stalemate will quickly arise.


    4. Leap Frog

    This is the strategic variant on a tactical concept.  The main force is divided into two equal groups with Scouts on both flanks.  
    The first group will pull up to a predetermined position within sight of the second group.
    The first group will take positions at this first defendable area. In the mean while the scouts continuously guard the flanks as widely as possible.  The second group will pass the first group, now taking defendable positions in front and in sight of the first group, etc.  
    When fire contact occurs, the group that has contact moves into cover and answers the fire.  
    The other group will then over the broadest possible front continue to these objectives and in turn open fire.   The first group will then go forward to involve new objectives and issue fire, etc.

    Application:

    Particularly suitable for use in open terrain, but also urbanized area.

    Priorities:

    Pass the positions of the other group, and move as fast as possible to the next position.  
    Scouts have a crucial role to prevent flanking.
    Tanks should never stop to shoot if they have not yet reached the position of other group.

    Advantages:

    The opponent has not only to deal with tanks that constantly shell them from solid positions, but also has to deal with onrushing tanks.  This will continuously distract his attention. When using standard tanks this strategy is ideal.

    Disadvantages:

    When the opponent has the tactic firing on the tracks of tanks that move, this slows down the advance. Extreme attention of the platoon commanders is required.  They must keep moving with their unit and cover the tracked tanks at the same time. The other group cannot forward rather than when coverage of the other is settled.


    5. Frontal attack

    The frontal attack is the simplest form of attacks, but also the most risky and requires extreme attention of platoon commanders and the field commander.  
    The whole group will be preceded by scouts that went forward. Once contact is made with the opponent will the scouts act as flankers.
    The main force will make a broad front as soon as contact is made.  
    There is only stood still to fire, after which the reload time is used to drive.

    Application:

    Open terrain.

    Priorities:

    Gain terrain, focus fire per platoon.  
    Platoon commanders lead the firing.

    Advantages:

    The opponent will have to defend as a whole, which is not always likely.  
    If he has split his force the battle will quickly be finished.

    Disadvantages:

    If the opponent has taken the decision to defend en masse and features heavy tank hunters, this attack will be nipped in the bud, by the lack of numerical superiority. No 2-to-1 superiority will be reached in most scenarios.


    6. Cascade

    The cascade attack is a variation on the Leap Frog attack.  
    The main power is divided into equal teams.  The attack will happen on at least two points.  
    The first spotted team stops and retreats tactical and pulls fire in the meanwhile.  
    The other team will at that time just as long attack,  until the opponent's attention is focussed on that team. That team then pulls back, while the first team attacks again. Quite like a  harmonica movement.

    Application:

    Scenarios with many attack routes.

    Priorities:

    Rapid gain in ground by all teams. Good exploration of the unused routes.
    Aggressive approach is necessary as is good skill in tactical withdrawal.

    Advantages:

    The opponent will have great difficulty to draw attention to one team.  
    Also the withdrawing teams are a dangerous obstacle for him.

    Disadvantages:

    When the opponent does not run a route use the usual attack route or does a blitz attack, there is a chance that a team can’t get help fast enough, and will be eliminated.


    7. Search & Destroy      

    At S&D the priority is full elimination of the opponent.  
    Medium and light tanks are to be used as scouts.  
    They will not only act as Scouts, but also try to immobilize the opponent(s).  
    Once this is done heavy tanks will finish the job, while the light units go in search of the next opponent.

    Application:

    All scenarios where the opponent operates littered over the battlefield.

    Priorities:

    Determining the positions of the opponents and isolating of independent units. After immobilizing by fast units to be destroyed by heavy units.

    Advantages:

    opponents are attacked well-coordinated by a variable composition of attackers, making response to immobilizing attackers has little effect.  Heavy units remain unaffected, which results in  the opponent quickly being weakened.

    Disadvantages:

    This attack strategy only works with  a self-spread opponent.  When the opponent with a main force operates this attack strategy only makes sense when combined with a guerrilla strategy.
    avatar
    Talzanar

    Posts : 11
    Join date : 2015-02-18
    Age : 28
    Location : Scotland

    Re: Assault Strategies 2

    Post by Talzanar on Tue Mar 10, 2015 7:11 pm

    This is a fantastic thread Erik! I would appreciate if all ARG members gave this a full read, I know its a lot but its worth reading if we wish to apply such tactics to our skirmishes to help gain more resources.
    avatar
    zeeschuimer
    Admin

    Posts : 15
    Join date : 2015-02-18
    Age : 55
    Location : Den Helder

    More to come

    Post by zeeschuimer on Wed Mar 11, 2015 7:02 pm

    Defensive srategies coming in next episode.
    avatar
    AdamTheBox

    Posts : 1
    Join date : 2015-02-21
    Age : 22
    Location : Somewhere over the rainbow

    Re: Assault Strategies 2

    Post by AdamTheBox on Tue Apr 21, 2015 10:54 am

    And defensive strategies are as awesome as these ones Wink

    Sponsored content

    Re: Assault Strategies 2

    Post by Sponsored content


      Current date/time is Thu Sep 21, 2017 5:44 pm